Editor Windows

Use Editor windows to display, view, and edit source code files. You can have multiple files open at any time. Each code file opens in a separate Editor window (FIG. 152).

FIG. 152 Editor Windows

CAUTION: Do not attempt to open .lib or .syc f iles for editing in the Editor window. Doing so could cause program failure.

NetLinx Studio supports many programming functions via the Editor windows:

    • Drag-and-drop any supported file type from Explorer into the Editor window to open that file in a new Editor window.
    • Drag-and-drop selected text to another Editor window (at the cursor location), or to another location within the same Editor window.
    • Editor windows are movable and re-sizable. Use the options in the Window menu to arrange (cascade or tile) multiple windows.
    • Use the New Window option in the Window menu to open the same code file in multiple Editor windows. With this feature you to can and edit different locations in a large code file.
    • Right-click anywhere within an Editor window to open the Editor window context menu.
    • Select text and press the Tab key to indent a block of text. Use Shift + Tab to remove the indentation.
    • Right-click on any line referring to an Include (*.axi) file within the Editor Windows to open the Source File Context Menu with the additional option to Open Include File. This option opens the associated Include file in a new Editor window.
    • NetLinx Studio features a Code Wizard that steps you through the process of generating several different types of code. See the

      Using the Code Wizard section on page 88.

Setting Editor Preferences

    • Use the options on the Editor - Display and Indention tab of the Preferences dialog to set default display-oriented preferences for the Editor windows. See

      page 189

      for details.

    • Use the options on the Editor - Highlighting and Fonts tab of the Preferences dialog to set default syntax highlighting preferences for the Editor windows. See

      page 190

      for details.

NOTE: Use the Import Preferences and Export Preferences options in the Tools menu to import/export the current Editor preferences, as they are defined in the Editor tabs of the Preferences dialog. See the

Import and Export Preferences (*epx f iles) section on

page 197

for details.

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